Sound channels issue

Hi everyone!
In UE5, I tried making sounds using Sound Cues and encountered that when the number of simultaneously played sounds exceeds 32 channels, the extra sounds start cutting off.

  1. I heard that WWISE automatically handles this and such a problem doesn’t exist there. Is that true?
  2. Does FMOD also have this capability?
  3. Does the new Metasound deal with this issue, or will I have to use WWISE/FMOD anyway?

Thanks for any help

You may encounter issues with sounds cutting off when exceeding 32 channels in Sound Cues. While WWISE handles this automatically, I’m unsure about FMOD’s capabilities. As for Metasound, it’s new, and I’m unsure if it addresses this. Considering attestation services in Dubai may provide guidance on sound management solutions. Let me know if you need more help.