Hi everyone!
In UE5, I tried making sounds using Sound Cues and encountered that when the number of simultaneously played sounds exceeds 32 channels, the extra sounds start cutting off.
- I heard that WWISE automatically handles this and such a problem doesn’t exist there. Is that true?
- Does FMOD also have this capability?
- Does the new Metasound deal with this issue, or will I have to use WWISE/FMOD anyway?
Thanks for any help