I’m trying to add a delay for each time a sound is played, particularly footsteps. However, in my current set up, none of the pins on the movement event node as shown in the screenshot below work for me. They either play a sound once or play all of them resembling a loud rumbling noise. If I try to add a delay function, it would affect the movement control flow by rendering the movement animation choppy, which I do not want. Does anyone know how to fix this? I’m still new to Unreal Engine.
