Sound bug after Oculus Firmware Update

Hi everyone!

In our company we have discovered a bug after Oculus latest firmware update. Everytime an Oculus headset is plugged into the computer, sound in editor gets disabled. Not only are sounds not played in game preview but the play option in cues and master files become unabled. When the headset gets unplagged, UE4 goes back to normal.

We were able to reproduce this issue in versions 4.23 and 4.22 in two different computers.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks