I played around the the sound attenuation files used by various sound cues (such as t-rex footstep) but I cant seem to get the natural falloff that I’m looking for.
When the Trex is outside the max range I hear nothing. Then as he enters I hear his footsteps crashing down at about 80% volume even though he is still quite far away.
To go from silence to 80% volume in one step doesn’t seem realistic at all.
I’ve tried various algorithms (linear, natural, Logarithmic) and none seem to fade in the footstep like I’d expect.
Anyone understand how to get the footstep to slowly fade in naturally from say 40m away?