sound attenuation ue5

Help me figure out how to make the explosion sound normal at close range and different at a distance in Unreal Engine 5.7.

The below tutorial is for footsteps, but you should be able to adapt it.

How To Add Dynamic Footstep Sounds With Attenuation And Spatial Audio - Unreal Engine 5 Tutorial

what? That’s not what it’s about at all

The title of the video is:

How To Add Dynamic Footstep Sounds With Attenuation And Spatial Audio - Unreal Engine 5 Tutorial

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Footstep Sounds With Attenuation And Spatial Audio

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Is that not the same thing as your question’s title? You can just replace the word ‘Footstep’ with the word ‘Explosion’ (and the assets as well). You’ll need to scrub the video to find the relevant part(s).

I’ll take a good look.