Hey, I am very new to sound in Unreal Engine. I watched a few tutorials but non said how to change the volume in the Sound attenuation. -60 db is the default Attenuation at max and it is also the lowest. I tried typing in lower numers (-100) but it just changes it to -60. But this is way to loud for my use case.
Also the Attenuation Falloff Distance is also behaving stragely. The lowest I can put it is 2400. If I go lower, the sound doesnt play at all.
I have tried the “Overwrite Attenuation” but that also doesnt work.
Please help me lower the Volume and the Falloff Distance
Hello there @stuped_noob!
Welcome to UE! Sound is quite a tricky topic to begin with, and from your screenshot, you may be tacking it through a difficult path.
The reason why -60 db is the default, hard limit when working under the “Natural Sound” function, is because that’s the value for absolute silence. You can’t go quieter than that level. To further decrease your sound, you need to alter it’s base volume directly, by adjusting it’s multiplier (test with values around 0.1 to 0.5).
As for the falloff, that’s once again Natural Sound. That function aims to use realistic physics math, so it will feel “weird” depending on your scene area and obstacles. Volumes will drop off very fast as soon as you get outside the inner radius.
Since you are starting with sound, I would suggest switching “Natural Sound” to “Linear”. From there, your values for Inner Radius and Falloff Distances will work more like you intended.
For further learning, I suggest checking UE’s docs on the matter. I’m also adding a practical video example for sound fading by distance: