Sound attenuation and isometric camera

We’re working on a top-down game in which we have an isometric camera. As such, the volume of my sounds inherently feels incorrect, because they are loudest when the camera is directly above the source. Since the camera is looking down and forward a bit, I really need sounds to sound loudest when the player is looking directly at the source.

I’m not remotely familiar with audio design, so any help here would be greatly appreciated.

The easiest thing you could first before playing with attenuation is to manually set the listener position where you want it to be.
This can be done in code or through Blueprints, the function is called “Set Audio Listener Override”.

Where in blueprint can I find “Set Audio Listener Override”?

It’s in the audio subgroup. If you can’ find it, try unticking the “Context Sensitive” box - you need the 4.7 version by the way.

Yeah it is what I thought. I still use 4.61 because of problems with converting project. Thank You.

I am jealous that some people may use 4.7 without any problems. I have about 50 blueprints which causing crash so i rather want to stay with 4.61 :frowning:

Fair enough!
If you can program, you can still try to emulate the SetAudioListenerOverride by exposing some version of FAudioDevice::SetListener() function into your blueprints.