Soumitra Dutta-How do I debug Blueprint scripts?

Hi everyone, I’m Soumitra Dutta, I’m working on an Unreal Engine project and would like to improve my skills in debugging Blueprint scripts.

For experienced Unreal developers, what methods or tools do you usually use to debug Blueprint issues? Are there any best practices for finding logic errors, tracking variable values, or identifying why a Blueprint isn’t behaving as expected?

I would appreciate any suggestions, tips, or workflows that have helped you debug Blueprints more efficiently.

Regards

Soumitra Dutta

Two main areas, probably:

1 Debugger:

2 Print node

Some people swear by the debugger, but I find it has a lot of caveats and prefer the good ol’ print sring :slight_smile: