Introducing the Soulslike Framework (SLF) - a comprehensive, Blueprint-friendly solution designed to streamline the development of immersive Soulslike experiences in Unreal Engine. SLF equips developers with robust tools and systems to craft challenging gameplay experiences reminiscent of iconic Soulslike titles. SLF aims to be the most intuitive framework that you can come across!
This pack is a lifesaver because of all the frameworks that contains.
After implementing the asset, you can even set custom things easily!
Great customer service and bug fixing
Wow this looks great! I’m very interested in this but i have a few questions.
How modular is the soulslike framework? I already have my own UI for inventory and main menu/settings menus? The GUI that I have now works well but if I can change the way that the soulslike framework looks to my GUI that would be ideal.
Does this use the Gameplay ability system?
Does this use motion matching?
With the way that the soulslike framework is designed, would i still be able to implement Mutable into it?
If there are any future updates, are they free after purchase?
I see that you have listed it with network replicated as “No”, does this mean that the animations are not replicated?
I can tell that a lot of time and thought was put into the various systems that are included in this framework. Looking forward to hearing from you! Thank you!
UI is pretty modular but at the end of the day you will have to rewire/adjust some code to make everything work as you desire.
No, SLF uses a simplified Blueprint version of GAS.
No, SLF does not use Motion Matching.
You would have to rework the modular equipment system. This can be a little daunting but I don’t think it would be too difficult. Currently the framework uses SkeletalMerging pluging provided by Epic.
Yes, all updates will be free.
There are logic for network replication built in, but I have not utilized them fully. So to answer your question, most likely they won’t be replicated out of the box.
Perfect! Thanks for the response. That pretty much clears up the main questions I had and some others were answered after going through the documentation/guides that you have published. I think that this will be a great framework to work with and am looking forward to using it!
Simply amazing. Just purchased. This kit is the definition of modular. Very well documented and the tooling via the menu makes the workflow so effortless. Having so much fun. Was able to understand the basics in a few hours and was able to add my own class and rigged character to the demo. Now to work a full project. Thankyou!
This framework looks amazing. I teach game audio at a university using Wwise as the game audio engine. Two questions.
Is the current audio being called via blueprints?
Would it go against the terms of service if I were to develop a game that I would use in my class, that students would access and use Wwise to add their own audio design to the game?