Hi,
I am updating my setup from UE 5.5 to 5.6
I have Sony’s latest PS4 and PS5 SDKs installed, 12.500 and 11.000 within the version range required by to generate project files. Running GenerateProjectFiles.bat finishes successfully and leaves a log that the project files for these platforms were written:
Registering build platform: PS4 - buildable: True Registering build platform: UnrealBuildTool.PS5PlatformFactory PS5 Installed SDK(s): MinVersion_Sdk=10.00.00.48, MaxVersion_Sdk=11.00.99.99, CurrentVersion_Sdk=11.00.00.46, Version_AutoSdk=11.00.00.40, CurrentVersion_AutoSdk= Registering build platform: PS5 - buildable: True
However trying to build results in C3861 errors for PlayStation related classes. When I open the UE5 solution in VS2022 I can clearly see the headers/includes from the SDK are not being found. Ctrl+Click on these includes shows this message:
I’ve tried reinstalling the SDKs, updating Visual Studio etc… Anyone else run into this?
I had no issues previously with 5.5