I am currently trying to recreate sonics homing attack from the adventure series.
I partly understand how the logic of the homing attack would work but I am not sure how get it into blueprints.
cast a linetrace (though I will need it wider than a line) when in air, if colliding with enemy launch towards enemy on jump press.
But not sure how I would execute this properly or how to lock onto the closest enemy…
I have looked at the dash engine but I would like to learn this from scratch.
Any help would be greatly appreciated.