A realistic gem material package for Unreal Engine.
All parameters — including color, fresnel tint, refraction, sparkle intensity, overall brightness, and etc. — are exposed for full artistic control.
The shader also includes a Niagara-ready variant, allowing color and transparency to be controlled directly from particle systems. (Sample Niagara system included for quick reference.)
Perfect for rendering gemstones in both real-time and cinematic environments.
Key Features
Two-Sided Translucent material using Surface TranslucencyVolume lighting mode
Cubemap for internal facet reflections
Standard texture blend for outer surface
Camera-vector-driven caustic animation for natural prism color shifts
Fresnel color for dynamic edge highlights