Docs : Documentation
Project Example : Download
Social : Discord
Main Features :
A new USSVoiceCultureSound asset that automatically selects the correct localized voice line at runtime
Culture-aware sound resolution based on the active language (supports fallback and editor preview)
Full compatibility with Unreal’s sound systems (AudioComponent, Animation Notifies, Dialogue, etc.)
VoiceCulture Dashboard to visualize localization progress and actor-based voice grouping
Auto-population system using naming strategies to find and assign matching audio assets
Customizable strategy profiles for supporting different naming conventions per project
Editor filters to identify missing or complete voice cultures per asset or per voice actor
Blueprint and C++ API for culture selection, playback control, and asset introspection