I noticed that textures sometimes break. It seems to happen during save/autosave. After that they look something like this.
The funny thing is that I usually work on completely different things. Sometimes it’s models, sometimes blueprints, and then suddenly I notice it.
Re-importing corrupted textures fixes this, but I’m worried that this still happens and that something might be overlooked in a large scene.
All drivers, OS (WIN10), UA5, launcher, etc. latest version.
No crashes in other programs, games, etc. not noticed. I checked the disk where the project is located and everything is fine with it.