Dannyk90
(Dannyk90)
June 25, 2015, 8:28am
1
I change nothing in Unreal Engine and press play to start my game, there is sound and music, good.
But then I close it, still I have changed nothing and I open the game again and it is silent; no music, no sounds.
Its very random that the game will start with no sound. Since I have changed nothing I am assuming it is a bug in Unreal Engine.
Hi Dannyk90 -
Can you let me know how you have setup Sound to play on startup? A Screenshot of your Level Blueprint or your code that you are using?
Thank You
Eric Ketchum
Dannyk90
(Dannyk90)
June 25, 2015, 8:56pm
3
sorry,
this is my menu widget music:
http://i.imgur.com/6LvbUZY.png
and this is what my button click audio looks like:
http://i.imgur.com/0puu619.png
Hey Dannyk90,
How are you deploying your game when testing? Are you packaging the project and then opening the executable, or are you playing in Standalone?
I ask this because the Play Sound 2D is a non-replicated fire and forget way to play UI sounds.
Dannyk90
(Dannyk90)
June 29, 2015, 8:24pm
5
Im using play in new editor window
Hey Dannyk90,
I just tested what you are reporting and was not able to replicate your issue. I copied the set up you are using and added this widget to a blueprint. I tested it within Screen space and World space just to make sure the inconsistencies were not within those differences.
Below is how I set up the test. Try and replicate what I have here to see if it resolves your issue.
Widget Set Up
Widget in Blueprint Rendered in World Space
Let me know what you discover.
Regards,