Sometimes dead is better: #BetterLightThanNever Challenge

For questions relating to the current active challenge please use the tag UnrealChallenge
For submissions please include the tag BetterLightThanNever

Title:
Sometimes dead is better | BetterLightThanNever

insert link to your video

Student Submission: Yes/No (No)

Credits to sourced content:

I have created the rooms, the water puddle decals and the base of the sink. The rest is from external sources listed bellow:

Quixel Megascans Library for various assets, surfaces and decals

Advanced Glass Material pack from Unreal Market

Realistic Starter VFX Pack from Unreal Market

The character is from Miixamo

CGTrader creators that I used free models from:

CGoutset - beer can
lukscmi13 - crushed beer can
bfox024 - shower curtain
arteyeglass - old copper lamp
plaggy - meat hook
terchu3 - radio
tunnelvision - shoe
o2firsova - human skull

Sketchfab creators that I used free models from:

Niilo Poutanen - Energy drinks pack
Devden - human Diaphragm
denis_cliofas - Industrial Work Light
Helindu - Knives Collection
Shedmon - Old sink (I used only the mixer of it)

Turbosquid creators that I used free models from:

odio - bucket
A_Akhtar - Body of victim
dusan_lamos - vintage desk lamp
Ringo3D - Human Heart
JG3D - Car tire

Music and sound effects from:

insert screenshot of your project (in editor)



Optional

  • Description
    Hello everyone. This is my entry for the challenge. I was inspired by Dead Space, The Evil Within, Outlast and many other horror titles for this piece.
    I am kinda new as a Lighting Artist professional and it is really hard to compete with the great artist we have here, but I had great time doing the challenge and I learned a lot about Lumen.
    I hope you will enjoy it.
    Do be kind with the sound qualityy please, as I am no sound engineer :smiley:

  • Engine version 5.02

3 Likes

Hey there @Blast_To_Last,

Hope you’re doing well and having a terrific week so far.

Wow, this is stellar. Obviously, the scene itself looks incredible. The lighting, the meticulous layout of the room, and the details of a decaying building. It’s all spectacular but the thing that really caught my eye was the audio. The ambient noise and quiet music escalated the entire project so much and added so much creepiness. Brilliant work!

Hope to see more of your work and potential jumpscares in the future :slight_smile:

1 Like

Thank you for the kind words. I am glad that you like my work :slight_smile: