Seems like either I am doing something wrong in an unexplainable way (be sure to give it a shot, though :3), or there is something messy with the way blueprints do their vector maths.
(note: I use a lot of “supposed position”; but it’s not a variable in the blueprint :3)
Do you see any way it would generate end point being set to meters away from their “supposed position”, if the player is facing apprx. towards negative y? Especially, when the effect is scalable by you being in an extreme angle compared to object you are shooting at. The debug arrows appear left from their “supposed position”. The effect is also visible in negative x, but nowhere near as clearly. From neg. y I have literally been able to shoot all around the target (the cross hair on practically every vertice of the target) without hitting a single time
Hope we get this resolved, -DoctorPC