Some users should know this Broadcast: Blender & UE4 | 02 | Live Training | Unreal Engine - YouTube
Is there something like this, but with Maya/Max?
They have so many videos, i’m going crazy.
Humanity needs help! :'D
Some users should know this Broadcast: Blender & UE4 | 02 | Live Training | Unreal Engine - YouTube
Is there something like this, but with Maya/Max?
They have so many videos, i’m going crazy.
Humanity needs help! :'D
Yeah, that’s very basic. For 3ds Max you would use Render to Texture to bake out normal maps from high detail meshes to the low-poly game mesh. It also has a viewport painting tool for doing textures. Maya has something similar as well.