Something about the music

Hi guys :slight_smile:

I’ve looked at my current project folder and it’s ~98MB already (and I don’t even have the level kits in the game yet). Turned out that my music files take up most of the space because they’re .wav files.

Are there any ways to reduce the size or do I really have to reduce the amount of music in the game?

Thank you :slight_smile:

Unreal stores sound files as wav, but that does not mean they are also in wav format inside packed game.
To see what really takes most place in your game, create distribution files, rename them to zip and unpack.
Then you can see what takes most.

Also 100mb limit is for over 3g distribution, game can be bigger than 100mb (such file will be distributed over wifi only).
I know much less potential market, but it is way with unreal, compiled executable files take about 70mb.

I’m targeting as wide of a market as I can. Unless I can release a PC game in chunks as a pay-once game, I have to stick to mobile for the time being.

I was hoping to release the first version to test the waters and stream the rest using a server.

We just released ver 1.0 or our silly game, its 108mb.
Thing is when you have playable and relatively bug free game release it. Do not delay, just release.
Also that 100mb limit in app store is very small, I hope they increase it soon.