Hello everyone, I’m kinda new to Unreal Engine and I was trying to make a Blueprint that launches the player in a certain direction.
It actually worked because I was tracing the direction based on the pending of the blueprint against the player. But when I add some other blueprints to the scene, it stops working properly I’m only capable to get the data of the last BP that has been added to the scene.
I added a collision to the BP to identify who BP is active but is not working.
Does someone know how to fix it?
What you’re showing here will work for multiple blueprints. Where is the launching part?
maybe, this is the problem/solution:
Action only effecting last placed actor - #8 by DomusLudus


