Someone knows how to get the location of a Blueprint if my player is inside of it?

Hello everyone, I’m kinda new to Unreal Engine and I was trying to make a Blueprint that launches the player in a certain direction.
It actually worked because I was tracing the direction based on the pending of the blueprint against the player. But when I add some other blueprints to the scene, it stops working properly I’m only capable to get the data of the last BP that has been added to the scene.
I added a collision to the BP to identify who BP is active but is not working.
Does someone know how to fix it?

It’s something like you haven’t unchecked this box:

image

or the equivalent of that. So, in fact, only the last placed BP will work.

What are you using to trigger the push?

I’m using a collision box inside o the blueprint

I tried what you said but I still having the same problem

What you’re showing here will work for multiple blueprints. Where is the launching part?

maybe, this is the problem/solution:
Action only effecting last placed actor - #8 by DomusLudus