Someone Help Unreal Failed to Cook

hey everyone, I’ll get strait to the point, every time I try and Cook my game for packaging the Cook always fails and it always comes up with a “Unknown Cook Failure” and I don’t Know why. Please Help.

Here is the Cook output:

UATHelper: Cooking (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Cooking (Windows (64-bit)): Running UE4Editor Cook for project C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Karnage.uproject
UATHelper: Cooking (Windows (64-bit)): Commandlet log file is C:\Program Files\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.06.10-22.37.55.txt
UATHelper: Cooking (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Karnage.uproject" -run=Cook  -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog="C:\Program Files\Epic Games\UE_4.26\Engine
\Programs\AutomationTool\Saved\Cook-2021.06.10-22.37.55.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
UATHelper: Cooking (Windows (64-bit)):   LogInit: Display: Running engine for game: Karnage
UATHelper: Cooking (Windows (64-bit)):   LogSteamShared: Display: Loading Steam SDK 1.47
UATHelper: Cooking (Windows (64-bit)):   LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
UATHelper: Cooking (Windows (64-bit)):   LogHAL: Display: Platform has ~ 4 GB [4117811200 / 4294967296 / 4], which maps to Smallest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
UATHelper: Cooking (Windows (64-bit)):   LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Cooking (Windows (64-bit)):   LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Cooking (Windows (64-bit)):   LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Cooking (Windows (64-bit)):   LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Cooking (Windows (64-bit)):   LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/aghan/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
UATHelper: Cooking (Windows (64-bit)):   LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Cooking (Windows (64-bit)):   LogDerivedDataCache: Display: Performance to C:/Users/aghan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.13ms. RandomReadSpeed=67.27MBs, RandomWriteSpeed=83.51MBs. Assigned SpeedClass 'Local'
UATHelper: Cooking (Windows (64-bit)):   LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Cooking (Windows (64-bit)):   LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Mobile HDR setting 1
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Creating asset registry
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Sandbox cleanup took 0.087 seconds for platforms WindowsNoEditor
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 0 Packages Remain 89 Total 89
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=237, VirtualMemory=462MiB
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 234 Packages Remain 1072 Total 1306
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 235 Packages Remain 1071 Total 1306
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 283 Packages Remain 1024 Total 1307
UATHelper: Cooking (Windows (64-bit)):   LogBlueprint: Warning: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\AbilityPack-TimeAndSpace\Blueprints\AI\AI_Controller.uasset: [Compiler] SKEL_AC_Invisible_C.IsInvisibleActive? is private and not accessible in this context. Please fix mark up or cease accessing as this will be an err
or in a future release.  Get IsInvisibleActive?
PackagingResults: Warning: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\AbilityPack-TimeAndSpace\Blueprints\AI\AI_Controller.uasset: [Compiler] SKEL_AC_Invisible_C.IsInvisibleActive? is private and not accessible in this context. Please fix mark up or cease accessing as this will be an error in a future release.  Get IsInvisi
bleActive?
UATHelper: Cooking (Windows (64-bit)):   LogBlueprint: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] In use pin    no longer exists on node  Select KA VAL SR . Please refresh node or break links to remove pin. from Source: /Game/UI/SecondaryWeaponSelectLoadout.
SecondaryWeaponSelectLoadout
UATHelper: Cooking (Windows (64-bit)):   LogBlueprint: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] In use pin    no longer exists on node  Select KA VAL SR . Please refresh node or break links to remove pin. from Source: /Game/UI/SecondaryWeaponSelectLoadout.
SecondaryWeaponSelectLoadout
UATHelper: Cooking (Windows (64-bit)):   LogBlueprint: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] In use pin  Target  no longer exists on node  Select KA VAL SR . Please refresh node or break links to remove pin. from Source: /Game/UI/SecondaryWeaponSelectLoadout.Sec
ondaryWeaponSelectLoadout
UATHelper: Cooking (Windows (64-bit)):   LogBlueprint: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] Could not find a function named "Select_KA_VAL_SR" in 'LookerPawn_C'.
UATHelper: Cooking (Windows (64-bit)):   Make sure 'LookerPawn_C' has been compiled for  Select KA VAL SR from Source: /Game/UI/SecondaryWeaponSelectLoadout.SecondaryWeaponSelectLoadout
PackagingResults: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] In use pin    no longer exists on node  Select KA VAL SR . Please refresh node or break links to remove pin. from Source: /Game/UI/SecondaryWeaponSelectLoadout.SecondaryWeaponSelectLoadout
PackagingResults: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] In use pin    no longer exists on node  Select KA VAL SR . Please refresh node or break links to remove pin. from Source: /Game/UI/SecondaryWeaponSelectLoadout.SecondaryWeaponSelectLoadout
PackagingResults: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] In use pin  Target  no longer exists on node  Select KA VAL SR . Please refresh node or break links to remove pin. from Source: /Game/UI/SecondaryWeaponSelectLoadout.SecondaryWeaponSelectLoadout
PackagingResults: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] Could not find a function named "Select_KA_VAL_SR" in 'LookerPawn_C'.
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 284 Packages Remain 1023 Total 1307
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 334 Packages Remain 973 Total 1307
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 384 Packages Remain 923 Total 1307
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 434 Packages Remain 873 Total 1307
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 634 Packages Remain 673 Total 1307
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 784 Packages Remain 524 Total 1308
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=1022, VirtualMemory=2391MiB
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 834 Packages Remain 474 Total 1308
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 884 Packages Remain 424 Total 1308
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 934 Packages Remain 374 Total 1308
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 984 Packages Remain 324 Total 1308
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 1014 Packages Remain 294 Total 1308
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 1016 Packages Remain 292 Total 1308
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 1016 Packages Remain 292 Total 1308
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 1016 Packages Remain 292 Total 1308
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=1019, VirtualMemory=3451MiB
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 1016 Packages Remain 292 Total 1308
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 1032 Packages Remain 276 Total 1308
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 1182 Packages Remain 126 Total 1308
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 1232 Packages Remain 76 Total 1308
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 1284 Packages Remain 24 Total 1308
UATHelper: Cooking (Windows (64-bit)):   LogPhysics: Warning: Scale for /Game/Maps/Test.Test:PersistentLevel.Ledge_2.Cube has a component set to zero, which will result in a bad body instance. Scale:X=10.000 Y=4.000 Z=0.000
UATHelper: Cooking (Windows (64-bit)):   LogPhysics: Warning: Scale for /Game/Maps/Test.Test:PersistentLevel.Ledge2.Cube has a component set to zero, which will result in a bad body instance. Scale:X=10.000 Y=4.000 Z=0.000
PackagingResults: Warning: Scale for /Game/Maps/Test.Test:PersistentLevel.Ledge_2.Cube has a component set to zero, which will result in a bad body instance. Scale:X=10.000 Y=4.000 Z=0.000
PackagingResults: Warning: Scale for /Game/Maps/Test.Test:PersistentLevel.Ledge2.Cube has a component set to zero, which will result in a bad body instance. Scale:X=10.000 Y=4.000 Z=0.000
UATHelper: Cooking (Windows (64-bit)):   LogPhysics: Warning: Scale for /Game/Maps/Test.Test:PersistentLevel.Ledge_2.Cube has a component set to zero, which will result in a bad body instance. Scale:X=10.000 Y=4.000 Z=0.000
UATHelper: Cooking (Windows (64-bit)):   LogPhysics: Warning: Scale for /Game/Maps/Test.Test:PersistentLevel.Ledge_2.Cube has a component set to zero, which will result in a bad body instance. Scale:X=10.000 Y=4.000 Z=0.000
UATHelper: Cooking (Windows (64-bit)):   LogPhysics: Warning: Scale for /Game/Maps/Test.Test:PersistentLevel.Ledge_2.Cube has a component set to zero, which will result in a bad body instance. Scale:X=10.000 Y=4.000 Z=0.000
PackagingResults: Warning: Scale for /Game/Maps/Test.Test:PersistentLevel.Ledge_2.Cube has a component set to zero, which will result in a bad body instance. Scale:X=10.000 Y=4.000 Z=0.000
PackagingResults: Warning: Scale for /Game/Maps/Test.Test:PersistentLevel.Ledge_2.Cube has a component set to zero, which will result in a bad body instance. Scale:X=10.000 Y=4.000 Z=0.000
PackagingResults: Warning: Scale for /Game/Maps/Test.Test:PersistentLevel.Ledge_2.Cube has a component set to zero, which will result in a bad body instance. Scale:X=10.000 Y=4.000 Z=0.000
UATHelper: Cooking (Windows (64-bit)):   LogPhysics: Warning: Scale for /Game/Maps/Test.Test:PersistentLevel.Ledge2.Cube has a component set to zero, which will result in a bad body instance. Scale:X=10.000 Y=4.000 Z=0.000
UATHelper: Cooking (Windows (64-bit)):   LogPhysics: Warning: Scale for /Game/Maps/Test.Test:PersistentLevel.Ledge2.Cube has a component set to zero, which will result in a bad body instance. Scale:X=10.000 Y=4.000 Z=0.000
UATHelper: Cooking (Windows (64-bit)):   LogPhysics: Warning: Scale for /Game/Maps/Test.Test:PersistentLevel.Ledge2.Cube has a component set to zero, which will result in a bad body instance. Scale:X=10.000 Y=4.000 Z=0.000
PackagingResults: Warning: Scale for /Game/Maps/Test.Test:PersistentLevel.Ledge2.Cube has a component set to zero, which will result in a bad body instance. Scale:X=10.000 Y=4.000 Z=0.000
PackagingResults: Warning: Scale for /Game/Maps/Test.Test:PersistentLevel.Ledge2.Cube has a component set to zero, which will result in a bad body instance. Scale:X=10.000 Y=4.000 Z=0.000
PackagingResults: Warning: Scale for /Game/Maps/Test.Test:PersistentLevel.Ledge2.Cube has a component set to zero, which will result in a bad body instance. Scale:X=10.000 Y=4.000 Z=0.000
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 1308 Packages Remain 1 Total 1309
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cooked packages 1309 Packages Remain 0 Total 1309
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=1313, VirtualMemory=2933MiB
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Finishing up...
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Saving BulkData manifest(s)...
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Done saving BulkData manifest(s)
UATHelper: Cooking (Windows (64-bit)):   LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
UATHelper: Cooking (Windows (64-bit)):   LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: Cooking (Windows (64-bit)):   LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
UATHelper: Cooking (Windows (64-bit)):   LogAssetRegistryGenerator: Display: Saving asset registry.
UATHelper: Cooking (Windows (64-bit)):   LogAssetRegistryGenerator: Display: Generated asset registry num assets 1306, size is 628.45kb
UATHelper: Cooking (Windows (64-bit)):   LogAssetRegistryGenerator: Display: Done saving asset registry.
UATHelper: Cooking (Windows (64-bit)):   LogShaderLibrary: Display:
UATHelper: Cooking (Windows (64-bit)):   LogShaderLibrary: Display: Shader Code Stats: PCD3D_SM5
UATHelper: Cooking (Windows (64-bit)):   LogShaderLibrary: Display: =================
UATHelper: Cooking (Windows (64-bit)):   LogShaderLibrary: Display: Unique Shaders: 5063, Total Shaders: 6198, Unique Shadermaps: 339
UATHelper: Cooking (Windows (64-bit)):   LogShaderLibrary: Display: Unique Shaders Size: 11.88mb, Total Shader Size: 13.75mb
UATHelper: Cooking (Windows (64-bit)):   LogShaderLibrary: Display: =================
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Cook by the book total time in tick 59.553254s total time 92.453773
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Peak Used virtual 3861 MiB Peak Used physical 1615 MiB
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Hierarchy Timer Information:
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:   Root: 0.000s (0)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:     CleanSandbox: 0.087s (1)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:       ProcessingAccessedStrings: 0.010s (1)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:     CollectFilesToCook: 0.011s (1)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:       CookModificationDelegate: 0.000s (1)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:     GenerateLongPackageName: 0.001s (1)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:     TickCookOnTheSide: 59.353s (2155692)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:       PostLoadPackageFixup: 0.136s (4313679)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:       LoadPackageForCooking: 13.399s (1309)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:       SavingPackages: 42.693s (1046)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:         BeginPackageCacheForCookedPlatformData: 1.671s (593)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:         PrecachePlatformDataForNextPackage: 2.774s (1295)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:           BeginPackageCacheForCookedPlatformData: 2.758s (1022)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:         SaveCookedPackage: 34.104s (1309)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:           GEditorSavePackage: 33.866s (1309)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:             ConvertingBlueprints: 0.113s (1309)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:             VerifyCanCookPackage: 0.119s (1305)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:         ClearAllCachedCookedPlatformData: 0.073s (1309)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:     FinalizePackageStore: 0.086s (1)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:     GeneratingBlueprintAssets: 0.022s (1)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:     SavingCurrentIniSettings: 0.152s (1)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:       ProcessingAccessedStrings: 0.039s (1)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:     SavingAssetRegistry: 0.521s (1)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:       BuildChunkManifest: 0.135s (1)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:       SaveManifests: 0.006s (1)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:       SaveRealAssetRegistry: 0.090s (1)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display:       WriteCookerOpenOrder: 0.024s (1)
UATHelper: Cooking (Windows (64-bit)):   LogCook: Display: Done!
UATHelper: Cooking (Windows (64-bit)):   LogSavePackage: Display: Took 0.041725s to verify the EDL loading graph.
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: ===============
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: NiagaraShader.Misc
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: ShaderCompiler
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     BlockingTimeSec=0.000001
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     AsyncCompileTimeSec=0.000000
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     GlobalBeginCompileShaderCalls=0
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     ProcessAsyncResultsTimeSec=0.445448
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: Package.Load
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     NumPreloadedDependencies=1029
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     NumInlineLoads=595
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     NumPackagesLoaded=614
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     LoadPackageTimeSec=15.352472
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: CookOnTheFlyServer
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     PeakRequestQueueSize=71
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     PeakLoadQueueSize=1072
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     PeakSaveQueueSize=715
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: Package.Save
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     NumPackagesSaved=1309
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     SavePackageTimeSec=31.921576
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsPresaveTimeSec=9.519493
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsTimeSec=0.349612
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     FullyLoadLoadersTimeSec=0.001926
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     ResetLoadersTimeSec=0.065508
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithOuter=0.036867
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithMarks=0.002338
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeImportsTimeSec=0.000000
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     SortExportsSeekfreeInnerTimeSec=1.324865
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeExportsTimeSec=2.487290
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeBulkDataTimeSec=16.005677
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     AsyncWriteTimeSec=0.000000
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     MBWritten=2875.607628
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: Package.DiffTotal
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     NumberOfDifferentPackages=0
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     DifferentPackagesSizeMB=0.000000
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     NumberOfDifferencesInPackages=0
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     PackageDifferencesSizeMB=0.000000
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: UnversionedProperties
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     SavedStructs=0
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     SavedMB=0
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     EquivalentTaggedMB=0
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     CompressionRatio=-nan(ind)
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:     BitfieldWasteKB=0
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: Cook Profile
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: ============
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:  0.CookWallTimeSec=105.464370
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:  0. 0.StartupWallTimeSec=12.913114
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1.CookByTheBookTimeSec=92.537684
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 0.StartCookByTheBookTimeSec=3.581466
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000441
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1.TickCookOnTheSideTimeSec=67.197991
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=13.399854
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=34.104580
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=4.431417
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=11.619712
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.714502
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=1.119516
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.163700
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: =================
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: TotalGetHits    =      5401
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: TotalGets       =      5401
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: TotalGetHitPct  =  1.000000
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: LocalGetHitPct  =  0.929087
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: SharedGetHitPct =  0.000000
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: OtherGetHitPct  =  0.070913
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: GetMissPct      =  0.000000
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: TotalPutHits    =         0
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: TotalPuts       =         0
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: TotalPutHitPct  =  0.000000
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: PutMissPct      =  0.000000
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display:
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: =======================================================================================================
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: Texture (Streaming)                            34.67                   0.00             0       2634.22
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: MaterialShader                                  2.81                   2.81             0         15.63
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: AnimSequence                                    1.40                   1.40             0          4.45
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: SkeletalMesh                                    1.32                   1.32             0        109.44
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: PhysX (BodySetup)                               1.28                   1.28             0         44.27
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: StaticMesh                                      0.84                   0.84             0         81.34
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: NavCollision                                    0.34                   0.34             0          5.33
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: LandscapeCollision (Heightfield)                0.32                   0.32             0          4.02
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: Audio (Inline)                                  0.15                   0.15             0          0.01
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: SoundWave                                       0.14                   0.14             0          6.49
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: GlobalShader                                    0.04                   0.04             0          6.56
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: Texture (Inline)                                0.01                   0.01             0         64.77
UATHelper: Cooking (Windows (64-bit)):   LogCookCommandlet: Display: DistanceField                                   0.00                   0.00             0          0.00
UATHelper: Cooking (Windows (64-bit)):   LogInit: Display:
UATHelper: Cooking (Windows (64-bit)):   LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Cooking (Windows (64-bit)):   LogInit: Display: -----------------------------------
UATHelper: Cooking (Windows (64-bit)):   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] In use pin    no longer exists on node  Select KA VAL SR . Please refresh node or break links to remove pin. from Source: /Game/UI/SecondaryWe
aponSelectLoadout.SecondaryWeaponSelectLoadout
UATHelper: Cooking (Windows (64-bit)):   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] In use pin  Target  no longer exists on node  Select KA VAL SR . Please refresh node or break links to remove pin. from Source: /Game/UI/SecondaryWeapo
nSelectLoadout.SecondaryWeaponSelectLoadout
UATHelper: Cooking (Windows (64-bit)):   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] Could not find a function named "Select_KA_VAL_SR" in 'LookerPawn_C'.
UATHelper: Cooking (Windows (64-bit)):   Make sure 'LookerPawn_C' has been compiled for  Select KA VAL SR from Source: /Game/UI/SecondaryWeaponSelectLoadout.SecondaryWeaponSelectLoadout
UATHelper: Cooking (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\AbilityPack-TimeAndSpace\Blueprints\AI\AI_Controller.uasset: [Compiler] SKEL_AC_Invisible_C.IsInvisibleActive? is private and not accessible in this context. Please fix mark up or cease accessing as t
his will be an error in a future release.  Get IsInvisibleActive?
UATHelper: Cooking (Windows (64-bit)):   LogInit: Display: LogPhysics: Warning: Scale for /Game/Maps/Test.Test:PersistentLevel.Ledge_2.Cube has a component set to zero, which will result in a bad body instance. Scale:X=10.000 Y=4.000 Z=0.000
UATHelper: Cooking (Windows (64-bit)):   LogInit: Display: LogPhysics: Warning: Scale for /Game/Maps/Test.Test:PersistentLevel.Ledge2.Cube has a component set to zero, which will result in a bad body instance. Scale:X=10.000 Y=4.000 Z=0.000
UATHelper: Cooking (Windows (64-bit)):   LogInit: Display:
UATHelper: Cooking (Windows (64-bit)):   LogInit: Display: Failure - 4 error(s), 9 warning(s)
UATHelper: Cooking (Windows (64-bit)):   LogInit: Display:
UATHelper: Cooking (Windows (64-bit)):   
UATHelper: Cooking (Windows (64-bit)):   Execution of commandlet took:  92.85 seconds
UATHelper: Cooking (Windows (64-bit)):   LogShaderCompilers: Display: Shaders left to compile 0
UATHelper: Cooking (Windows (64-bit)):   LogHttp: Display: cleaning up 0 outstanding Http requests.
UATHelper: Cooking (Windows (64-bit)):   LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: Cooking (Windows (64-bit)): Took 113.113104s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Cooking (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Cooking (Windows (64-bit)):        (see C:\Users\aghan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt for full exception trace)
UATHelper: Cooking (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Cooking (Windows (64-bit)): BUILD FAILED

I have the same problem

1 Like

Do you have the solution? I am getting the same problem.

What did you do to solve it?

In OP’s post, the cook log is telling them that there are a variety of blueprint compilation errors that must be resolved.

UATHelper: Cooking (Windows (64-bit)):   LogBlueprint: Warning: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\AbilityPack-TimeAndSpace\Blueprints\AI\AI_Controller.uasset: [Compiler] SKEL_AC_Invisible_C.IsInvisibleActive? is private and not accessible in this context. Please fix mark up or cease accessing as this will be an err
or in a future release.  Get IsInvisibleActive?
PackagingResults: Warning: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\AbilityPack-TimeAndSpace\Blueprints\AI\AI_Controller.uasset: [Compiler] SKEL_AC_Invisible_C.IsInvisibleActive? is private and not accessible in this context. Please fix mark up or cease accessing as this will be an error in a future release.  Get IsInvisi
bleActive?
UATHelper: Cooking (Windows (64-bit)):   LogBlueprint: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] In use pin    no longer exists on node  Select KA VAL SR . Please refresh node or break links to remove pin. from Source: /Game/UI/SecondaryWeaponSelectLoadout.
SecondaryWeaponSelectLoadout
UATHelper: Cooking (Windows (64-bit)):   LogBlueprint: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] In use pin    no longer exists on node  Select KA VAL SR . Please refresh node or break links to remove pin. from Source: /Game/UI/SecondaryWeaponSelectLoadout.
SecondaryWeaponSelectLoadout
UATHelper: Cooking (Windows (64-bit)):   LogBlueprint: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] In use pin  Target  no longer exists on node  Select KA VAL SR . Please refresh node or break links to remove pin. from Source: /Game/UI/SecondaryWeaponSelectLoadout.Sec
ondaryWeaponSelectLoadout
UATHelper: Cooking (Windows (64-bit)):   LogBlueprint: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] Could not find a function named "Select_KA_VAL_SR" in 'LookerPawn_C'.
UATHelper: Cooking (Windows (64-bit)):   Make sure 'LookerPawn_C' has been compiled for  Select KA VAL SR from Source: /Game/UI/SecondaryWeaponSelectLoadout.SecondaryWeaponSelectLoadout
PackagingResults: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] In use pin    no longer exists on node  Select KA VAL SR . Please refresh node or break links to remove pin. from Source: /Game/UI/SecondaryWeaponSelectLoadout.SecondaryWeaponSelectLoadout
PackagingResults: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] In use pin    no longer exists on node  Select KA VAL SR . Please refresh node or break links to remove pin. from Source: /Game/UI/SecondaryWeaponSelectLoadout.SecondaryWeaponSelectLoadout
PackagingResults: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] In use pin  Target  no longer exists on node  Select KA VAL SR . Please refresh node or break links to remove pin. from Source: /Game/UI/SecondaryWeaponSelectLoadout.SecondaryWeaponSelectLoadout
PackagingResults: Error: [AssetLog] C:\Users\aghan\OneDrive\Documents\Unreal Projects\Holosite\Content\UI\SecondaryWeaponSelectLoadout.uasset: [Compiler] Could not find a function named "Select_KA_VAL_SR" in 'LookerPawn_C'.
1 Like

The android packaging keeps showing that error infinitely. My logs say:

UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: Last Error 206: Failed to create directory for shader debug info 'C:/Users/Administrator/Documents/MyGame/Saved/ShaderDebugInfo/OPENGL_ES3_1_ANDROID/M_Landscape_Master_bf2107552fe7e28/Default/FLandscapeTileVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64SkylightLOCAL_LIGHTS_PREPASS_ENABLED/0'. Try enabling large file paths or r.DumpShaderDebugShortNames.
PackagingResults: Warning: Last Error 206: Failed to create directory for shader debug info 'C:/Users/Administrator/Documents/MyGame/Saved/ShaderDebugInfo/OPENGL_ES3_1_ANDROID/M_Landscape_Master_bf2107552fe7e28/Default/FLandscapeTileVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64SkylightLOCAL_LIGHTS_PREPASS_ENABLED/0'. Try enabling large file paths or r.DumpShaderDebugShortNames.
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: Last Error 206: Failed to create directory for shader debug info 'C:/Users/Administrator/Documents/MyGame/Saved/ShaderDebugInfo/OPENGL_ES3_1_ANDROID/M_Landscape_Master_bf2107552fe7e28/Default/FLandscapeVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64SkylightLOCAL_LIGHTS_PREPASS_ENABLED/0'. Try enabling large file paths or r.DumpShaderDebugShortNames.
PackagingResults: Warning: Last Error 206: Failed to create directory for shader debug info 'C:/Users/Administrator/Documents/MyGame/Saved/ShaderDebugInfo/OPENGL_ES3_1_ANDROID/M_Landscape_Master_bf2107552fe7e28/Default/FLandscapeVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64SkylightLOCAL_LIGHTS_PREPASS_ENABLED/0'. Try enabling large file paths or r.DumpShaderDebugShortNames.
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: Last Error 206: Failed to create directory for shader debug info 'C:/Users/Administrator/Documents/MyGame/Saved/ShaderDebugInfo/OPENGL_ES3_1_ANDROID/M_Landscape_Master_bf2107552fe7e28/Default/FLandscapeXYOffsetVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64SkylightLOCAL_LIGHTS_PREPASS_ENABLED/0'. Try enabling large file paths or r.DumpShaderDebugShortNames.
PackagingResults: Warning: Last Error 206: Failed to create directory for shader debug info 'C:/Users/Administrator/Documents/MyGame/Saved/ShaderDebugInfo/OPENGL_ES3_1_ANDROID/M_Landscape_Master_bf2107552fe7e28/Default/FLandscapeXYOffsetVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64SkylightLOCAL_LIGHTS_PREPASS_ENABLED/0'. Try enabling large file paths or r.DumpShaderDebugShortNames.
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: Last Error 206: Failed to create directory for shader debug info 'C:/Users/Administrator/Documents/MyGame/Saved/ShaderDebugInfo/OPENGL_ES3_1_ANDROID/M_Landscape_Master_bf2107552fe7e28/Default/FLandscapeXYOffsetVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64LOCAL_LIGHTS_PREPASS_ENABLED/0'. Try enabling large file paths or r.DumpShaderDebugShortNames.
PackagingResults: Warning: Last Error 206: Failed to create directory for shader debug info 'C:/Users/Administrator/Documents/MyGame/Saved/ShaderDebugInfo/OPENGL_ES3_1_ANDROID/M_Landscape_Master_bf2107552fe7e28/Default/FLandscapeXYOffsetVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64LOCAL_LIGHTS_PREPASS_ENABLED/0'. Try enabling large file paths or r.DumpShaderDebugShortNames.
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: Last Error 206: Failed to create directory for shader debug info 'C:/Users/Administrator/Documents/MyGame/Saved/ShaderDebugInfo/OPENGL_ES3_1_ANDROID/M_Landscape_Master_bf2107552fe7e28/Default/FLandscapeTileVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64SkylightLOCAL_LIGHTS_PREPASS_ENABLED/0'. Try enabling large file paths or r.DumpShaderDebugShortNames.
PackagingResults: Warning: Last Error 206: Failed to create directory for shader debug info 'C:/Users/Administrator/Documents/MyGame/Saved/ShaderDebugInfo/OPENGL_ES3_1_ANDROID/M_Landscape_Master_bf2107552fe7e28/Default/FLandscapeTileVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64SkylightLOCAL_LIGHTS_PREPASS_ENABLED/0'. Try enabling large file paths or r.DumpShaderDebugShortNames.
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: Last Error 206: Failed to create directory for shader debug info 'C:/Users/Administrator/Documents/MyGame/Saved/ShaderDebugInfo/OPENGL_ES3_1_ANDROID/M_Landscape_Master_bf2107552fe7e28/Default/FLandscapeVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64SkylightLOCAL_LIGHTS_PREPASS_ENABLED/0'. Try enabling large file paths or r.DumpShaderDebugShortNames.
PackagingResults: Warning: Last Error 206: Failed to create directory for shader debug info 'C:/Users/Administrator/Documents/MyGame/Saved/ShaderDebugInfo/OPENGL_ES3_1_ANDROID/M_Landscape_Master_bf2107552fe7e28/Default/FLandscapeVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64SkylightLOCAL_LIGHTS_PREPASS_ENABLED/0'. Try enabling large file paths or r.DumpShaderDebugShortNames.
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: Last Error 206: Failed to create directory for shader debug info 'C:/Users/Administrator/Documents/MyGame/Saved/ShaderDebugInfo/OPENGL_ES3_1_ANDROID/M_Landscape_Master_bf2107552fe7e28/Default/FLandscapeXYOffsetVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64SkylightLOCAL_LIGHTS_PREPASS_ENABLED/0'. Try enabling large file paths or r.DumpShaderDebugShortNames.
PackagingResults: Warning: Last Error 206: Failed to create directory for shader debug info 'C:/Users/Administrator/Documents/MyGame/Saved/ShaderDebugInfo/OPENGL_ES3_1_ANDROID/M_Landscape_Master_bf2107552fe7e28/Default/FLandscapeXYOffsetVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64SkylightLOCAL_LIGHTS_PREPASS_ENABLED/0'. Try enabling large file paths or r.DumpShaderDebugShortNames.

try “enabling large file paths or r.DumpShaderDebugShortNames” in logs.