Somehow when I drag select, some elements are always selected on the scene

Hello!
I have a weird problem I’ve never had before. When I drag select a small zone to select multiple objects, some objects are always selected wherever they are in the scenes. Those are blueprints actors placed on the map like an enemy character, another is a interactable object (some kind of bridge).
It really makes level art hard when every time I drag select I have to manually unselect all of those.
Anyone had a similar problem?

Hey there @Yaos001! That’s an interesting bug! Just so we’re on the same page, this occurs whenever you use the CTRL +ALT click drag anywhere in scene?

What version of the engine are you using? Does it still select the same objects every time?

Are they children of global objects like the skysphere or something similar?

Do you have any groups created in the outliner?

Hey! Thank you for your answer.
So the version is UE5.1.1.
It does it when I drag select with CTRL ALT.
It does select the same objects every time.
They are not children of global objects, and they are selected regardless of if they’re in a folder or not.

What I noticed is that everyone of those objects selected are blueprints that have a box collider (trigger). But they are small and I am nowhere near their bounds when I drag select.

That’s interesting! I haven’t been able to replicate the issue at all! I doubt they have a bounds issue if it’s occurring from anywhere. Do you know if there’s a way to replicate it consistently?

Here’s a video. But I pushed further and I can’t find the common denominator between all those objects. I tested it and it’s not the trigger colliders…

If there are no groups, no parent/child relationships, and no blueprint associations I’m thinking it’s safe to say it’s unintended behavior.

A couple of things to test if you’d like:

Does migrating a copy of the project to 5.2 or 5.3 correct this?

If you place both in a new level, do they also link?

alternatively, if we can’t discern the method it could be a bug.

Just updated to 5.3 and it works as intended again. I was absolutely sure I hit some weird settings that auto select some blueprints, but it apparently was a bug.
Thanks friend!

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