Ive set up nodes the way in the pic below, and before this I
ve already checked with print string to confirm that the nested for loops work properly. What I want to achieve is to spawn multiple Bit actors in different locations, however it would still only spawn one Bit actor, and when I hit the actor with my mouse (Ive set up a click event) it would report Access None. And I
ve just checked with print string to find that the Make Transform function returns the right values of locations, so the locations are somehow right, however just one actor appears.
Whats more, even though there is only one Bit actor that appears on the screen, after its creation when I try to right click, the right click event just returns True telling me that I
ve hit an existent object even though I was clicking at nothing.
And honestly I am very frustrated by these problems, and don`t know what to do to solve them.