Some warning log messages in UE5

I found some warning log messages yesterday in UE5.

When I first saw the messages, I thought my project makes them, so I started investigating.
But with an empty new project, I could reproduce the same warning messages.

Warning messages are :

  1. At Loading to restore last opened on restart editor:

LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/MyFolder/WBP_MyWidget.WBP_MyWidget) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.

You can see this message only after checking “Restore Open Asset Tabs On Restart”, in Editor Preferences → General - Loading & Saving. If there is any asset you open before closing the editor last time, with re-opening the asset, this warning message appeared.

  1. When opening any UserWidget Blueprint asset:

LogSlateStyle: Warning: Unable to find Slate Widget Style ‘None’. Using FToolbarStyle defaults instead.

This message seems to appear when opening any UserWidget Blueprint asset.

  1. When opening any UserWidget Blueprint asset, again:

LogSlate: Warning: The command ‘UMGEditor.OpenAnimDrawer’ has the same default chord as ‘EditorViewport.Next’ [Ctrl+Shift+Space Bar]

Ok. I will say nothing about this:)


I hope this is helpful to someone like me, with short programming knowledge. (Those were scary to me.)
They seem not harmful now. (I wanted to say this. :D)
But if I’m wrong, please tell me!

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You could add a couple more.

LogSubsurfaceProfile: Warning: Dipole model has already been upgraded to Burley. Should not reach here.

LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4

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So? Nothing to do about it?

Yes. Those are harmless.

They are not harmless, in my case they do not allow me to load inventory objects in the load game from slot function

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