I’m making a timer for my game and i’m having some trouble. I have a button pressed in a widget calling an event in the player character BP. I think the timer works fine its just that based on the click it only pings 1 time. i would like it to count down all the way to zero.
its hooked up to an event tick, that’s why i have the delay. i use the total time integer in my hud to display the countdown.
I followed your method, waaaay better. Thank you so much!
I would like the timer to reset to its initial value after the countdown so i can use it multiple times could you help me with this?
- you do not need to cast here
- if this is a timer, where is the timer?
- if this is a timer, why is there a Delay?
A timer would look like this:
A click starts the timer, it will subtract 1 every second from Total Time. If you wish to stop / pause the timer, promote its Return Value
to a variable and invalidate or clear it. Alternatively, call the timer again with Time {0} to clear it.
I would like the timer to reset to its
initial value after the countdown so i
can use it multiple times could you
help me with this?
Sure. That’s what I mentioned above: