If I export a .FBX file from Blender, any texture that goes beyond the basic image plug/play for the diffuse map will show up blank. If I try to make the texture a different color in Blender using texture nodes, that entire texture will be blank in Twinmotion. Do I need to bake the textures? Can I export as a different format? My current work-around is to just tweak the color in Twinmotion.
Hello ,
Thank you for contacting us and reporting this behavior. If the FBX doesn't map the textures correctly that means you would need to manually create them in Twinmotion. However you should be able to correctly create an FBX in blender that has them mapped correctly. In the Export FBX options Change Path mode to Copy then next to the select the Embed Texture. Here is a video that should help with the steps: https://youtu.be/kEP34CbPWUo
Hope this helps and looking forward to hearing back from you.
Kind regards,
Vincent B.