Hi, out of curiosity, does anyone knows how much of the feedback for Epic has been actually “listen & implemented” by Epic?
I’m may be totally wrong, but my feeling is that all this feedback we give here is merely to fill pages and very little or none of it is implemented by Epic.
Curiously enough, I have.
Since I started with UE4 I am running all versions parallel and compare what has improved, when it became more unstable etc.
If you play around with 4.1 again, you quickly noticed how much has changed
My view is that Epic does a good job in reacting to the community input.
Its just that one needs to differentiate between bug report feedback and feature request feedback.
I see that Epic appearently has hired some folks in the past to track user requests more carefully.
Samantha Sutton does a great job in relating user input to the development team. And so do many others. Adam Davis and too many more to mention them all.
And the list of implementations is really long: automatic lightmap generation, UMG, countless animation helpers, blueprint improvements (component edit), etc.
So when I look at the improvements from 4.0 to 4.8 and consider it being the result of a good year’s work, then I have to say: Yes, absolutely Ok. Keep going
@Kitatus
Hey man, I’m not saying that UE4 is bad!
What I’m asking is if they actually implement the feedback we give them here in this thread. This is different to them fixing bugs from answer hub.
Nor am I going to argue, figure it out on your own, its an example of exactly what you wanted. And as wrote, the changelog is available, and you have access to the feedback threads, do your research.