I saw a lot of UE4 work in progress, videos, etc and I have some questions for the UE4 developpers.
Do we have (or will we have) realistic water? What I mean is transparent water like real life instead of a blue liquid and real time reflection on the water.
Will you make a tool to make hair easily? For exemple, taking the head of your character and you could choose the zone you want to put hair on the head and it make hair automaticly. And from there you could choose hair lenght, how many hairs, colors, etc. And same thing for different zone like facial hair, etc. And the hairs could react to movement like real life. (hope you know what I mean, or I can make a picture).
Adding to the above, I plan to add some editor tools to allow manipulation of the hair asset that has been imported, such as lengths, density, stiffness, etc. And it will be full integrated into the Material Editor, so you will be able to define hair color based on region, and even from root to tip.