As said, the mesh has overlapping uvs -> you can fix that with a 2nd uv channel:
Here is also a good site for light/shadow problems: ://www.worldofleveldesign/categories/udk/udk-lightmaps-05-common-problems-solutions.php
As said, the mesh has overlapping uvs -> you can fix that with a 2nd uv channel:
Here is also a good site for light/shadow problems: ://www.worldofleveldesign/categories/udk/udk-lightmaps-05-common-problems-solutions.php