It seems like the fix for what I was experiencing was to select the pcg volume and add an actor tag that is the same as the spline tag. It just feels like a workaround though since I don’t know what the actual problem is. I had to create and entirely new pcg graph to work with, and the first two that are still working correctly do not need this additional tag.
Even with this bandaid solution, it’s not working 100% as expected! It seems as if it “times out.” I have to move the pcg volume around for the spline to update. All the old spline stuff I had created prior to today still function normally. I didn’t really do much beside using the cube grid to add more to the level and duplicate additional dynamic meshes in the level for more trees and rocks, so not really anything with pcg.
If anyone has any suggestions or knowledge they can share with me, I would appreciate it. It is likely user error, but maybe it’s a bug. I appreciate your time and your help!


