I have two PCG graphs in my world right now and just kinda using them to learn how it works. Everything seemed to be going pretty smoothly until today when I decided to created a new spline for a pathway. I expected to be able to move the points on the spline, add new points, etc. and have the static mesh update to fit the new shape.
Instead I’m getting weird behavior, like straight up not updating, only updating if I change the tag (and even then it won’t always update even if I change the tag again.) If I close and reopen UE5, sometimes it will update, and sometimes it won’t. Sometimes the tag I entered on the spline actor will just disappear.
The other splines in either of the PCG graphs behave normally. I can move/add points, etc.
I’ve deleted the spline altogether and created a new one, I’ve used different static meshes, I’ve deleted the logic in the graph and redid it from scratch, I’ve copy and pasted the logic from the working splines and just fixed the tag and mesh after (I’ve done that for splines from both PCGs)
Nothing seems to make the spline work correctly.
The node with the tag “fencepost” is working correctly. The one with the tag “stone” is not.
The logic on top is just copy pasted with the only difference being the tag, the mesh, and some transform info.
Here is the “fencepost” spline behaving normally will moving and adding points.
Here is the “stone” spline not updating.