Some Simulated Bones Snapping to Root Bone

Finally got this to work properly. Blender at 0.01 with correct scaling, applied transforms on meshes and armatures and all that, it works! Godda have hyuge assets in blender for it to be okay but whatever, it works!

Anyone with broken animations that stumbles across this issue, this tutorial will help you!

Still also recommend Send to Unreal for anyone, too. It helps a lot. Thank you!