Some simple questions for import assets:
- How to import hammer (source 1) .vmf or .bsp maps to UE4.
- How convert .VMF (source 1) to UE4 brushes.
- How auto assign materials on imported .OBJ file with same materials in UE4.
- How auto assign one preset of material to more textures imported in UE4.
- How to add switch two variant of materials in setting options to resolution of materials with blueprint.
- How to create addon package of another .PAK file with some list of assets.
- How to create encrypted package similar .PAK, but another package (similar .forge in R6:Siege).
- How to create two language localization full tutorials needed and with simple text file.
- How to edit poligons (add/substract) of very big mesh from imported .OBJ (~100000 verticles) in UE4.
- How to create radar with levels from level who created from one big mesh from imported .OBJ (~100000 verticles) in UE4.