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Some side-effects to disabling External Dependencies in Visual studios on MFC

Hi all.

Just a heads up on Epic’s doc Setting Up Visual Studio for UE4 suggesting to disable external dependencies folder (Tools > Options > Text Editor > C/C++ > Advanced). While this is a nice feature when working on UE4 projects, for those like me who use MFC on other projects, this causes Hresult 0x8CE0000B each time I open any MFC tab.

This is something that was found as early as in 2013 (read here) and the only suggested workaround was to enable external dependencies.

Any other insights appreciated.