some serious lightmass issues. 4.10 & 4.11

Your UV’s are really bad, using an automatic method will cause issues because things like the rounded corners will get split into tiny sections which won’t show up in the lightmap because they’re smaller than a pixel. To get better results you would need to do them by hand, which would allow you to put the UV seams in a way so that the small polygons will be attached to the larger polygons which will give better lighting.