so i haven’t the faintest idea what’s going on. i’ve been working on this scene on and off for more than 2 weeks. as of yesterday - lightmass resolution seems to come and go at its own will. in some cases - if i zoom close - it’ll clean up - other times - no changes at all!
is it the amount of geomtry added to the scene - lightmass comp times? just asking - because my scene has been building up in that regard. also - this is an arch-viz scene (i’m only stating that because i normally work with lo-poly baked assets where this hasn’t been an issue)
i’m running an intel 1-5-4690 @ 3.5 ghz
16 gig ram
nvidia geforce gtx 960
my lightmass settings are below. i’ve been bumping up my lightmass resolution on various assets - but it seems to not make any difference. is it something i’m missing in lightmass settings?
your input is greatly appreciated - i’ll pulling my hair out!! :mad: i started this project in 4.10 - then moved it over to the latest build 4.11 - no improvement…
here are some scene shots…