Hello, I have a problem where some Quixel assets (I’ve added to my project over Fab and they are using the new ORM texture for Ambient Occlusion/Roughness/Metallic) have materials that do not respond to SkyLights. Any thoughts on how to fix this?
Below are images of only skylight (showing a black Quixel rock) and then skylight plus directional light (which does affect the Quixel rock):
Thanks!