some questions

Hi all,

I would like to know if UE 4 now supports:

multithreading (multicore)
multi dvi output, on each output a different stage or different cam.
with Blueprint sync two machines (both pcs with the same game)
video input
video textures, video used as texture
2d vectorial geometry to build interfaces or huds
dynamic GI with HDRs
i/o of data
access to database


At the moment it is just possible to do that with a plugin: