Some questions with UMG

  1. Is there a OnFocus event for the widget components?
    I’m trying to make a menu for game pad and make a button turns into hover state when focused. However, I couldn’t find much help with what I’m doing specially with C++. All of the game pad control menu tuts I found use tick event to achieve which I think is too costly.

  2. How to set navigation rule?
    My question is with the last “WidgetToFocus” param. It required a FName so I supposed it’s asking for say another button or other widget component’s variable name? Tried giving it the last button in my vertical box as param for my first button’s navigation rule. Thought the focus will skip all the way to the last button but didn’t work as planed.

Thanks for your time in advance.