Let me first say I’m very new to this game engine stuff , this is the very first time I’ve had a go at making a map using the Unreal engine but I’m not to bad at 3ds and Ive been working on a model of The Old Power station in London Battersea , there’s not much left of it now but it was a very grand building in its day so I’m building it as it used to be before it got ripped apart in the 80’s. anyway here are a few pictures to show what it is I’m moving over to the game engine. There is a lot more than this , about 8 gig all in so its going to take some time. also and a video link at the bottom of this page showing what I have done so far which is not much but its getting there.
what I would like to know is how many polys can the engine handle ? because my 3d model has a very high ploy count it seems ok so far but I’ve still got lots to add to the map but if this becomes a problem is it possible to have the game load up each part of the building as the game goes along, I mean if I where to open a door to go into the main boiler hall the engine will load that part of the map up as I walk in but not before. and how would I go about this ? can I link maps together , how would you guys go about do converting this ??
also anyone know of a good free program that will let me make normal maps from my RGB colour maps because it seems the unreal engine cant use bump maps, is this right or am I missing something ?
thanks for reading
I got the basics working so here is a link to a clip on youtube , I could not work out how to embed the video into this page ??