I am trying to create a top down rpg style video game, here are few questions about the mechanics for the enemy,
- Do I need to rig and animate the enemy characters for from like Maya/3dsmax tools and bring the animation FBX files to UE4, then integrate it?
- If I each character need separate skeleton will it take more GPU and memory to run the game from UE4?
- If I want to grow a character from a specific size to a larger size do I need to increase the working joints/skeleton for the character as well?
- Does UE4 allow different type meshes to use one same skeleton??
If you could give me some solutions for this it’ll be greatly helpful.