Hello, I am just back from an injury which makes me stop do some work in my project for a month.
Thus I am back to my project with some questions… might be complicated.
Before I begin, I am developing Single Player turn-based 2D RPG.
1.Paper2D in C++ or possibly Blueprints.
I heard from Unreal Summit 2017 in South Korea that there is function called AnimNotify… problem is there is no such a thing in Paper2D.
I checked and asked Unreal Staffs during that time, nobody can come up with any solution about AnimNotifiy for Paper2D.
Did I miss it or there is none? if there is none, could you guys come up with alternavtive? I am still struggling though.
2.Pure C++ class or UClass… For myself, it is tempting to use UClass for everything. Yet I thought if I do character’s statisitic calculation and level, and some stuff, I could try Pure C++ class
anyone come up with Pure C++ class usage examples? If not I might use UClass for everything… possibly.
3.Modules. Thanks to helpful Korean person (이득우) in Naver’s Unreal Cafe, I found out about modules in C++. I have many system… simple craft, statistic which being scaled to level and items (weapon, ammo, and disposables) and skill system.
I thought seperate them into modules… but is it good idea or am I making them too complicated? if is too complicated… is there any usage for module in RPG games?
Sorry about my English, which I am still learning. anyway Thanks to Epic Games staffs. and you for reading my questions…