Hello guys,
I`ve got some basic questions about subscribing:
1. When I pay 20€, it is for one month. If I don’t pay for the next month, I simply don’t have the subscription anymore for UE4, or should I cancel somewhere the plan?
2. When should I pay? At the beginning of a new month, or when exactly one month is over, for example if I pay on the 15. of March, I have to pay again at the 15. of April?
3. When should I pay the 5%? Togehter with the other 20€?
I know it’s a lot, but please help
Thanks!
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Hello iUltimateLP,
Thank you for your questions. I will answer your questions in order:
When I pay 20€, it is for one month. If I don’t pay for the next
month, I simply don’t have the
subscription anymore for UE4, or
should I cancel somewhere the plan?
You will have access to all of the builds that were available to you during your subscription, even after cancelling. Your continued subscription will simply ensure you get the latest updates and content. Cancelling will not stop you from accessing the versions of the engine and content that you already had access to.
When should I pay? At the beginning of a new month, or when exactly one
month is over, for example if I pay on
the 15. of March, I have to pay again
at the 15. of April?
Whenever your subscription is over, then you would want to pay again. So your example of “15th of March to 15th of April” would be accurate.
When should I pay the 5%? Together
with the other 20€?
You would send in the payment separately. Here is the guide and more information on making royalty payments:
Let me know if you have any additional questions.
Ahh now I’m understanding it! Thanks for your effort One question: Can I have some modding support for my game, like an primitive editor version of the UE4 version, like the UDK toolset which is delivered in UDK games. Or is there any other mod support like LUA implemantation or something to compare with?
You would need to create a unique level editor system within your game. The EULA forbids using modified UE4 tools as tools/features for a game.
So, for example, if you had a terrain editor in your game it would have to be completely created by you and not use any of UE4’s landscape editor tools. It could be made through C++ or Blueprints, but could not be directly derived from an already existing engine tool.
You could instead have players use a full version of UE4 to mod the game. Either of those two options would be EULA-compliant; Making a unique level editor or using full UE4.
Ok thanks!