As I understand, Epic Games makes payments when the amount reaches $100.
Is it possible to keep money on an account and pay out it when I need it, and not when it reaches $100?
And one more question about this:
“Before adding new products or making changes to existing products, you’ll need to provide all necessary financial information”
In my country it is impossible to receive transfers through paypal, only through the bank. So, I have not yet created or sold a single asset, but I have to create a bank account to which money may never be transferred.
Don’t you think this is a very strange decision, no?
Publishers may choose one of two methods for monthly payouts: US dollar wire transfers to bank accounts or electronic fund transfers to PayPal accounts. Epic will pay such amounts to you on a monthly basis (45 days after the end of the calendar month following transactions) by electronic funds transfer so long as the total amount due to you is at least $100.00. As it’s automated, there isn’t any way to hold funds until a specified time…
In order to facilitate payment, you’ll need to complete your account setup and provide all financial and tax info, as well as agree to the marketplace distribution agreement, before submitting any products to the Marketplace. You can change your financial details at any time.
@WellActually thanks for your reply.
Also, I would like to know what will happen if I specify my paypal account that is not able to accept payments? Will the money accumulate on my Marketplace account?
Apologies for reviving a month old thread, But we just have published our first asset on the market place and never noticed the payout terms before doing so but assumed they were a bit more flexible. I am referring to the 100$ limit which makes perfect sense for paypal payout but not so much for wire transfer.
We’ve been selling assets on other asset stores for over 15 years yet we have a similar issue as the OP in regards to the 100$ threshold.
Many international users like the OP and myself cannot withdraw money from Paypal and would have to use a bank account. Bank wire transfers are costly but they are fine as long as the sum is large. We project roughly about 150$ in monthly payouts after all of our assets are uploaded, which means that every month we will lose about half that amount to bank charges! Your bank will probably take 20$ to make the transfer and mine 50$ or so. and assuming we sell models for 3 years at the same rate (36 month * 150$) vs charges (36 month * 70$). it means we will lose over 2,500$ just for banks and receive 2,800$ instead of 5,400$. This is of course a worst case scenario but it’s worth considering if the marketplace expands. how many 100s of thousands of dollars will be wasted to bank transfers for all international sellers over the long run due to an interface design choice which doesn’t enable the user to select their threshold the same way established asset stores like Turbosquid allow.
I am actually going to opt out from the bank wire transfer because of the 100$ threshold and use paypal although I can’t withdraw the money and use it for online purchases and have it sitting there instead of getting it wasted on bank transfers anyway.
Just as a general request, please do allow for bigger threshold. and allow for something like 1,000$ threshold. This means less paperwork for you to process as there will be less bank payments and even if it’s automated I am sure there has to be a final manual check maybe around the end of the year for taxes IRS, etc… also less support for delayed payments etc… And you get to make interest on the money sitting in your bank accounts. Plus some publishers will have a bigger incentive to use Unreal marketplace.
Will Unreal Marketplace support payoneer? There is no PayPal in Cambodia. And I can’t find wire bank transfer to Cambodia too. Does anyone have the information? Please help.