I have some problems about the new feature of hair strand.
As the video shown,the hair penetrates character’s head when jumping up, and shakes violently when falling down.
My questions are:
1.How can I set the hair’s collision with the character mesh?
2.How to set the niagara’s parameter to let the physic smooth when moving?
3.How to use the “Bind Groom to Skeletal Mesh” corretly? It always crash or the hair moves to strange position.
4.The uv of the whole hair is (0,0) everywhere, is groom support texture mapping? I shoud use Hair Attribute.It’s solved.