Hello, I have some questions. Thanks.
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Compared to Unity, Unreal has a different Material/Shader system.
Is it allowed to use for example shaders from the official Unreal
Learning projects in commercial assets?
With an example: as far as I know I can (and I have to) make the same
shader, using the same nodes for the same purpose (but with my own
texture input), but it is far easier and faster to reuse them from a
Learning example as the result is (and should be) completely the same. -
Selling Unreal assets on my personal (or later our company) website;
I plan to make a website for the actual content with supporting other
engines, but I also would like to give the opportunity for the
customers to buy Unreal 4 content directly from me.
What is the royalty on these items? (These are not games).