Some of postprocess features without HDR for mobiles.

Hi!

Our team requests some post process features, like color correction, vignette or post-process materials to be working even without Mobile HDR. There are plenty of things, that can be done without high-range colors, and it is really annoying that we have not such features.

I should mention, that HDR on mobile devices impacts low and mid range devices very heavily. So to make out game available to low devices, we need to disable HDR. Without HDR our game performs well even on old devices, like Galaxy S4, wich is really great for marketing and matchmaking stuff, as well as our gross.

Moreover, it is really bad that we are not able to disable HDR for low devices and enable on high-end devices, it’s seem that game crashes when we make such profiles. That is another way to make things work and this is a part of our request.

Right now, enabling HDR makes us low the resolution for low-end devices, and the game starts to look much worse than normal resolution without any HDR features. So that request could help alot to UE4 mobile market.

Thank you!

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Up this thread.

There is no update on this since I started this topic.

Our team started to research VR market, and it turns out, there is also this problem with mobile VR, especially Oculus Quest 2.

Oculus Q2 does not support mobile HDR, so there is no way apply even simple postprocess effects.

Epic Team, are there any plans to make simple post process features to be allowed without Mobile HDR? This is very annoying we cannot make a simple color correction or effects like vignette on low-end mobile devices and mobile VR.

FYI

https://www.reddit.com/r/unrealengine/comments/16278ed/infraredcamera_effect_for_quest_2_vr/