Hello everybody !
I’ve got a problem while importing (FBX) a skeletal with multiple morph target in it.
In my original mesh, I make 8 morph targets (more are planned…)
But after importing it in UE4, I found only 4 of them.
Those how are imported are good and works well but I’ll need the missing ones…
Does someone encountered such a problem ?
What did I miss ?
How to check if every morph targets are present in the FBX file (problem while importing in UE4) or not (problem while exporting from 3DS) ?
Can I import morph target separately, like we used to do in UDK ? I don’t have found doc on this yet…
**Edit **: I suspect a nomenclature problem… In a serie of morph target named “m_grogne”, “m_grogne_G” and “m_grogne_D”, I can retrieve the last one in UE4, again with other series “m_surpirise G / D”, “m-cligne G / D”, I always have the in the serie in UE4. It can be a coincidence but it also can be a hint ? ^^.