Some issues and questions about packaging plugins.

Hello everyone!
Last night i`ve been tring to package empty plugin and get some issues.

  • if i change module type from “developer’ to 'runtime/editor/program e.t.c” i cannot package plugin at all because UAT tries to build it for all platforms and asks about xcode remove worker, which i dont have “Remote compiling requires a server name. Use the editor (Project Settings, IOS) to set up your remote compilation settings.” What should i do to prevent it from compilling for unesunnecessary platforms? White list isnt working.
  • if i pacage “developer” module, build successfull. But when i put this “packaged” plugin into other project i still can edit/package plugin in plugins list, how to remove this opportunity?

Thanks for answers, mates.