Some issue about EditConditionHides

USTRUCT(BlueprintType, Blueprintable)
struct FTEST1 : public FTableRowBase
{
GENERATED_BODY()

public:

	UPROPERTY(EditAnywhere)
	bool TEST1;

	UPROPERTY(EditAnywhere, Meta = (EditCondition = "TEST1", EditConditionHides))
	TArray<int32> Values;
};

USTRUCT(BlueprintType, Blueprintable)
struct FTEST0 : public FTableRowBase
{
	GENERATED_BODY()

public:
	UPROPERTY(EditAnywhere)
	bool TEST0;

	UPROPERTY(EditAnywhere, Meta = (EditCondition = "TEST0", EditConditionHides))
	TArray<FTEST1> TESTS;
};

In editor, open a table(FTEST0), and
add some elements to FTEST0.TESTS, if
del any element, editor would crash.

“EditConditionHides” could be the one.